Over the past three years, V-ray has become an integral part of my 3D workflow. Volume 1 of my online tutorial draws on my numerous commercial jobs. There’s a lot of hidden logic parameters within this rendering program, and I go in depth on how to work with V-ray 3.0’s DMC sampler rather than against it. Time is precious for artists like us, and this course will show you how to render faster AND intuitively reduce noise within your shots.
If you’ve ever cursed and screamed at Maya’s limited boolean options, I recommend giving Ktools a shot. The plugin is pretty cheap at just $10, and has helped my modeling considerably.
Here’s the link:
And this is what the toolbar looks like:
I published a new material on the Substance Share platform, and have made it available through here as well. It’s a Stone Wall Cladding with a smooth surface and speckles of dark orange. Came in useful for my current architecture job since I couldn’t find anything comparable on the internet.
Here’s the link.
Substance Designer File - Stone Wall Cladding (415 downloads)
I finally hunkered down and spent most of last week learning Substance Designer. I got started off doing a basic concrete and finished the week with a detailed floor tile texture, complete with raised grout and some dirt collecting in the tile crevices. The file size of 90 KB is absolutely shocking, and I love how easy it is to adjust and iterate. There’s still a long road ahead, but I’m glad to share the actual Substance Designer file below.Substance Designer - Floor Tiles SBS File (564 downloads)