Archive for January, 2016

15 Jan

Earthquake – Making Of

In Uncategorized by John Draisey / January 15, 2016 / 0 Comments

So I found a cool character model that was included with Zbrush 4R7, and decided to have some fun with it in Arnold. I used a city image off the internet and fixed it in Photoshop by adding lens distortion and painting a custom depth map to achieve more accurate lens blur. Then I switched focus to the raw EXR render of the character and did some painting and lighting adjustments in Photoshop.

Earthquake - Lighting Setup

Earthquake - Raw Render

City Night

John Draisey - Earthquake Zbrush Model

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10 Jan

The AMAZING Arnold Render View

In Uncategorized by John Draisey / January 10, 2016 / 0 Comments

Watch this video all the way to the end. There’s a special feature called Isolate Selected that will change your life if you’re a Lighter, Shader, or Lookdev artist. Also, special thanks to Solid Angle’s CEO, Marcos Fajardo, for helping me out this weekend.

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09 Jan

White Paper on Arnold aiShader

In Research by John Draisey / January 9, 2016 / 0 Comments

This was a very interesting read. I highly recommend checking it out if you have 10 minutes to spare. The aiShader offers the ability to easily relight CG shots without breaking the physical plausibility.

physically_based_shader_design_in_arnold.pdf (534 downloads)

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