Archive for December, 2015

31 Dec

Up House – WIP

In Uncategorized by John Draisey / December 31, 2015 / 0 Comments

I’ve been working on the house from Pixar’s movie “Up”. It has been pretty fun building the house in Maya one wood panel at a time. Plus its given me an excuse to keep watching the movie for “reference.” Substance Painter should come in pretty handy once I wrap up the modeling portion.


Learn V-ray the Right Way, $25

29 Dec

Getting My Feet Wet in Python

In Uncategorized by John Draisey / December 29, 2015 / 0 Comments

I finally began learning Python for Maya, and I seriously can’t believe I didn’t jump into it sooner. It’s much easier to understand than MEL and I’m looking forward to posting my first script tomorrow. There’s a big list of tasks I perform when creating new scenes, like cameras, lights, reference for scale, and even specific render settings in Arnold. So my “New Scene Plus” script should prove to be a big time saver. =]


Learn V-ray the Right Way, $25

23 Dec

Zync Cloud Rendering

In Uncategorized by John Draisey / December 23, 2015 / 0 Comments

If you haven’t used Zync already and are in need of a easy, reliable online Cloud Render Farm, definitely check it out. It’s hosted by Google and so far my cost has been roughly $3 to $4 a frame for heavy duty 1080p frames. Pretty cheap all things considered, and it supports Maya Arnold, Maya V-ray and even Nuke. Which is perfect for doing CG product renders on a limited budget.

I ran into an installation issue but their support team and I quickly worked it out. Best of all, my workaround is going into the official documentation. =]


Learn V-ray the Right Way, $25

23 Dec

Volvo Commercial

In Uncategorized by John Draisey / December 23, 2015 / 0 Comments

I’m proud to have been a part of the team that did the CG work on this commercial. Learned a lot from my supervisor and had a lot of fun. Especially on the weekends when the office was super quiet.Volvo Concept


Learn V-ray the Right Way, $25