An ancient Norse Dagger sculpted in Zbrush and baked down to a 15K poly mesh.
These are mobile platform ready game assets created in Maya, V-ray and Mari.
Used the free to use Stanford buddha model for a lighting test in Maya and Vray. No HDRI, just spotlights and silk screens.
Created for a game engine. I modeled, textured and lit the environment, as well as a few props, in Maya and Vray.
This iPad 2 scene was created in Maya and Vray, with the custom UI home page created in Photoshop.
A contest entry piece for Gnomon Workshop. The task was to create a robot inspired by DARPA.
I used Lightwave to create Apartment 1, and used Maya and Vray to create Apartment 2.
I modeled, textured and lit the environment in Lightwave, and added subtle depth of field and color correction in Photoshop.
I modeled, textured and rendered these servers in Lightwave. Color correction and lens correction was done in Photoshop.
I textured the stands and modeled the environment in Maya, then composited the Vray renders in Photoshop.